“The game worked well with seven children despite the mixed ages. We put all the expedition photos on the television afterward. An adult had to help with the search for tiny creatures. A little adult support kept things moving.”
Andrew D.
Experiences with Quest-Hero adventures – and how we started.
Access by email • Valid for one year • Complete the same adventure twice
Refunds within 14 days if no more than two tasks have been completed.

Hello dear parents, adventurers, and puzzle lovers! We are Caro, Dominik, Karlotta, and Oskar – yes, exactly, the family behind Quest-Hero! Don't we all know it? The child's birthday is around the corner, and suddenly we feel like we're in an action movie: buying decorations, baking cakes, planning games... and then the thought: How do we ensure the kids have an unforgettable day without us parents drowning in organizational chaos?
The idea for Quest-Hero was born from exactly this feeling. For years, we planned elaborate scavenger hunts for our children. Hours of crafting, hiding clues, and devising routes. The shining eyes of our little explorers were the reward, but we asked ourselves: Can't this be easier?
And then, one night, the spark came: A digital adventure that combines classic scavenger hunt fun with the ease of technology. Our children Karlotta and Oskar were involved from the start – their honest feedback ("Mom, that's too boring!") made Quest-Hero what it is today.
We wanted to create something that actively gets kids outside. Quest-Hero is our digital compass: A smartphone becomes a companion while the kids run, search, and solve puzzles together. And all this without hours of preparation for us parents!
Quest-Hero is our gift to you: A way to experience unforgettable adventures with your children without the stress trap. Everything is set up in minutes – spontaneously, whenever and wherever you want.
Caro, Dominik, Karlotta & Oskar
The Founder Family
We use modern encryption. Your data stays safe with us.
Every game is tested by real families before it hits the shop.
Questions? We usually answer within a few hours. Just email us at info@quest-hero.com.
We can say a lot. But our community says it better.
“The game worked well with seven children despite the mixed ages. We put all the expedition photos on the television afterward. An adult had to help with the search for tiny creatures. A little adult support kept things moving.”
Andrew D.
“Tried this at the weekend with five children aged six to nine. Our junior detectives even invented code names for one another. The mix of movement and puzzles went down better than our usual party games.”
Mark D.
“My daughter asked for a proper treasure hunt this year. They found the secret cauldron at the end with a huge cheer. We hid a small box at the end, and the reaction when they found it was worth the preparation.”
Rachel G.
“The game worked well with seven children despite the mixed ages. The birthday child promptly declared the whole yard Academy grounds. One test had a little too much reading for early readers. A little adult support kept things moving.”
Michael G.
“Tried this at the weekend with five children aged six to nine. With snow in the yard, it felt remarkably close to a North Pole mission. The mix of movement and puzzles went down better than our usual party games.”
Patrick G.
“Our old wooden box filled with chocolate coins completed the finale. The story held the afternoon together well and everyone had a good time. The Morse puzzle was still too hard for our five-year-old. That makes it four stars for us.”
Megan F.
“This was just right for a family afternoon outdoors. The trials felt exciting while remaining manageable for the age group. I liked that the children had to work together rather than stare at the phone all the time.”
Josh F.
“My daughter asked for a proper treasure hunt this year. The missions made our familiar woodland trail feel new again. We hid a small box at the end, and the reaction when they found it was worth the preparation.”
Sarah D.
“This was just right for a family afternoon outdoors. Our costumes fitted the story better than expected. I liked that the children had to work together rather than stare at the phone all the time.”
Peter F.
“Tried this at the weekend with five children aged six to nine. It felt exciting without frightening our more cautious child. The mix of movement and puzzles went down better than our usual party games.”
David D.
“The game worked well with seven children despite the mixed ages. Our hidden hobby horse received a grand welcome at the end. The four-year-old needed support with two of the riddles. A little adult support kept things moving.”
Hannah F.
“My daughter asked for a proper treasure hunt this year. Our group stayed in character until the final test was complete. We hid a small box at the end, and the reaction when they found it was worth the preparation.”
Kate G.
“This was just right for a family afternoon outdoors. A little box of chocolate eggs worked perfectly for the final treasure. I liked that the children had to work together rather than stare at the phone all the time.”
Ben D.
“Tried this at the weekend with five children aged six to nine. Even our biggest console fan forgot that he was playing outdoors. The mix of movement and puzzles went down better than our usual party games.”
Peter G.
“Our hidden Excalibur looked fantastic in the evening light. The story held the afternoon together well and everyone had a good time. It helps to prepare a few craft materials before the shield task. That makes it four stars for us.”
Emma F.
“This was just right for a family afternoon outdoors. Nobody wanted to take apart the nature puzzle at the end. I liked that the children had to work together rather than stare at the phone all the time.”
Tom D.
“This was just right for a family afternoon outdoors. The final clue prompted a surprisingly serious detective conference. I liked that the children had to work together rather than stare at the phone all the time.”
Chris G.
“My daughter asked for a proper treasure hunt this year. They solved the animal sound puzzle on the first attempt. We hid a small box at the end, and the reaction when they found it was worth the preparation.”
Sophie F.
“This was just right for a family afternoon outdoors. Their homemade academy badges nearly mattered more than the treasure. I liked that the children had to work together rather than stare at the phone all the time.”
Andrew G.
“Tried this at the weekend with five children aged six to nine. Luna became the main topic of conversation within a few minutes. The mix of movement and puzzles went down better than our usual party games.”
Tom F.
The treasure hunt runs right in your mobile browser (Safari or Chrome). GPS guides you to each station where exciting riddles await.
The best setup is a smartphone with GPS and its own internet connection - Android or iPhone both work perfectly. Tablets with GPS and their own internet also work fine. Tablets without GPS using mobile hotspots can be troublesome. For treasure hunt games you should also hide a small treasure at the final stop.
Anything fun works: small toys, candy, chocolate, or another surprise. It doesn’t have to be expensive. A themed container such as a small treasure chest adds to the excitement.
Our quests are suitable for children ages 4 and up and adapt to the selected age range. Younger kids who can’t read yet may need a little help.
Playtime depends on your route and the number of quizzes. Plan for roughly 30–90 minutes for a typical adventure. The setup shows you the expected walking distance.
The quests automatically adjust to your chosen location. Play in a park, downtown, your neighborhood, or even the backyard.
Preparation is quick and easy. Pick the stations on a map to create your personalized route and you’re ready to go in minutes.
A little rain is fine, but please postpone the game if thunderstorms or high winds are forecast to keep everyone safe.
Yes. You can pause at any time and continue later. Your progress is saved automatically.
You receive up to three hints. If you’re still stuck, you can skip the quiz and keep the adventure moving.
Each quest can be completed twice.
Your game license is valid for one year from the purchase date.
No worries - even if it ended up in a pond or on private property. You can adjust every station at any time, including while you play. Just reopen the setup and move the marker.
Email us at info@quest-hero.com and we'll assist you as quickly as possible.
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